![]() Start your party with a single character, recruiting or creating new heroes to bolster your ranks. Build an array of characters to make every playthrough a unique experience. Play as Bard, Fighter, Practitioner, and Rogue, each featuring 60-70 skills and collectively unlocking 21 unique classes. Whether you seek a hardcore challenge, a lighter experience, or something in-between, the choice is yours. The Director’s Cut brings more character customization options, new items, new enemies, revised UI, and a free expansion dungeon.ĭefine the way you play, using sliders on numerous options such as saving (including “save anywhere”), the mini-map, waypoint markers and many more. Who will face the darkness if not you? A heroic adventure featuring 50+ hours of gameplay, 350 speaking parts, a Legacy Mode for returning fans, and over 100 pieces of incredible music! Hidden in the shadows, an evil has waited patiently. Plus, the experience boost is paltry for the risk that is being taken.All current owners of The Bard’s Tale IV: Barrows Deep will receive the Director's Cut for free upon release. After I lost a chunk of progress the second time due to things out of my control, I never consumed a save point again out of straight-up fear that the game would crash and I would lose time. The issue is that things like crashing or geometry bugs can halt progress, forcing the player to reload their last save. There are locations around the world that allow the player to either save the game or “consume” the save point for extra experience, forgoing the save. The archaic save system also poses problems. I knew where my potions were, and if I looted something good, it was on the last page. After a while I basically gave up on the inventory entirely. However The Bard’s Tale IV allows for pages upon pages of inventory and there’s a distinct lack of frequent merchant NPCs. ![]() If inventory was limited, then I could understand it there is no need for a sorting option when you can carry relatively little. ![]() Everything is just thrown into an inventory grid with no way to filter or sort or anything that RPGs have had for an eternity. Oh, and the inventory system is absolutely useless. ![]() It seems small, and it is, but it’s just a constant frustrating oddity. Instead of giving the player their choices, they must hit Continue (which stops the NPC’s voice track), and then the choices show up, and then they choose the desired option. This isn’t an issue when they are speaking on their own, but it makes the back-and-forth feel so bizarre. For whatever reason, the player must hit “Continue” after everything an NPC says. Even the idle animations are poorly constructed, with poses not perfectly looping and jumping from one position to the next. Everyone just stands still in their NPC pose, waiting for the player to come up and speak with them. NPC models look like garbage and no NPC is ever moving around. While the combat and puzzles are interesting enough in their own right, starting in the dreary grey and brown town of Skara Brae is so…unimpressive. This is absolutely not true with The Bard’s Tale IV. A lot of games will put their best act up front, especially long RPGs.
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